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Doubling Cube Strategies for the Back Game

Back games are tricky situations in backgammon. If you're playing a back game this might usually mean you are behind in the pip count and your opponent has some positional advantage over you. Like most other games in backgammon, not every back game you play will eventually end up with one player bearing off the last checker. In fact there are many back games that end in dropping a double when offered the cube.

If you are leading the race in backgammon and your opponent is playing a back game, you might ask when is the best time to offer a double. If you're leading the game then you should check how many points you have left in front of your opponent's anchors. If you only have three or less points that you have to jump over your opponent's anchors then it is a good indication that you should offer to double.

However, if you manage to set up a full prime you might need to check on one thing before you double. Your opponent will be concerned about timing since he needs to maintain those anchors in order to hit your backgammon checkers. If you check your opponent's timing and find it bad insomuch that your opponent might break anchors pretty soon then you should offer the cube and double the stakes.

Switching sides, if you're the player using the back game you will be thinking about when to accept or pass when your opponent doubles. Before you decide on this matter you should check on a few things. You should check your chances of containing a checker you hit. You should also check your chances of hitting your opponent's blots. Check how many backgammon checkers has your opponent borne off. You should also check for gaps in your opponent's prime. If things are favorable then it is (e.g. there are gaps in your opponent's points etc.) then you should take when you are doubled by your opponent.

One good key to know that you can take is when you have a good strong home board and you will be most likely to hit a blot soon because of your opponent's cramped position. However, take note that it takes some experience to be able to judge things that well.

You should also check your anchor positions when your opponent offers to double. You should take when doubled if you have anchors on 3-1, 4-1, 3-2, 4-2, 4-3, and 5-2. If you have anchors on other points then we recommend that you drop. Remember that back games are tricky situations in backgammon. You should consider different aspects of the game before deciding on an offer to double.